Plugin: Keyframe Animation 1.3

Version 1.3 takes another step towards simplifying the process for creating an animation.  Actually, it eliminates an entire step.  You no longer need to specify which instances are animated.  This use to be done by naming the instance, or selecting it and adding it to the animation.  The script will now automatically distinguish which instances are active and which are static.  You don’t have to do anything.

The basic workflow can be summarized in five simple steps:

  1. Add some scenes.
  2. Select the first scene.
  3. Move the objects where you want them.
  4. Record the position data.
  5. Select the next scene, and go to step 3.

For more information, video tutorials, downloads, etc., please visit the new website at:

http://regularpolygon.org/keyframe-animation/

.

0 comments:

Post a Comment