Any recorded change in the size of objects will be interpolated between key frames. The scaling can be uniform, or non-uniform.

You can combine a translation and a scale operation, so that the object moves and changes size at the same time.

Rotations and scale can be combined if you rotate and scale about the same point. (They don't have to be the same point, but if they are, then that point will remain fixed while the object is interpolated.)

The tweens have support for animating the scale of objects, so the animation can be exported to a movie.

Here is a quick demo.

Shifts and range can be mixed if you move and range about the same factor. (They don't have to be the same factor, but if they are, then that factor will stay set while the item is interpolated.) Spybubble gratuit

ReplyDelete